Eclipse of Fate MUD

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Eclipse of Fate
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No different from man during the day, but in the nighttime a ghastly change takes place, turning these mere humans into lycanthropes of great power.  A throbbing pain jolts through this human, dispelling all rights of magic, and turning his hands and feet into dangerous weapons.  Hair grows thickly all around his body, and the face takes on the appearance of a wolf.  A werewolf's physical body becomes more powerful, making it capable of superhuman feats.  A werewolf can take unimaginable amounts of damage, however, this is seldom a good thing.  Once in the form of the mighty werewolf the old senses of the human are replaced by the savage instincts of the wolf.   Due to this metamorphosis the good deities have shunned the race preventing the worship of good among werewolves.

Werewolves can be found anywhere, but they prefer to live near the open expanses of the frontier lands where they can roam freely without fear of being caught.  They like to prey on forest animals, and due to the fact that they are incredibly quick, are usually successful.

*Note*
Werewolves should be played by advanced players due to the fact that it is up to you to actualize the change in attributes.

Werewolf base stats:
Alignment: Neutral or Evil
Hit:[45] Mana:[45] Move:[100]
STR:[13/0] INT:[13] WIS:[13] DEX:[13] CON:[13] CHA:[13]
STR:[18/0] INT:[3] WIS:[3] DEX:[18] CON:[18] CHA:[3]

Werewolves are like humans during the day.  At night they change to lycanthrope mode raising their racial maxxes to 25 str/con/dex and 10 int/wis /cha.  All affects are removed when night turns to day and day turns to night, including magical spells.